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Tomb raider anniversary
Tomb raider anniversary




tomb raider anniversary tomb raider anniversary

Gard's role on Anniversary was limited to "story consultant", while also adding his voice to the audio commentary included in the game. It was co-developed by Crystal Dynamics and Buzz Monkey Software. The next game in the series, Tomb Raider: Anniversary, was a re-imagining of the original Tomb Raider. While initially hired as a creative consultant, his work became "hands on" during the production and eventually included Lara's visual redesign, overseeing character design and creation, co-writing the story, designing and implementing parts of the character movement system, and directing the cinematics. 2000s: Return on Tomb Raider Īfter the closure of Confounding Factor, Gard was re-hired by Eidos (then publisher and copyright holder of the Tomb Raider series) to work with Crystal Dynamics on a reboot of the Tomb Raider franchise, beginning with Tomb Raider: Legend. The game had a protracted development period and was released in 2004 on Microsoft's Xbox. In 1997 he formed the company Confounding Factor along with co-developer Paul Douglas, who had worked with Gard on Tomb Raider. Gard had been headhunted by other software companies including Interplay and Shiny Entertainment (which prematurely announced that it had hired Gard ) but did not take up their offers of employment. Neither option appealed to him, so he left the company. In the end he was given the choice of making a Tomb Raider port for the Nintendo 64, or working on Core's vision for Tomb Raider II. With Tomb Raider already an established hit, Core was no longer giving Gard the creative freedom he originally had. His vision for Lara was "a female character who was a heroine, you know, cool, collected, in control, that sort of thing" and that "it was never the intention to create some kind of ' ' girl to star in Tomb Raider". Core gave Gard creative control over the game, although it was clear they wanted to market Lara's sex appeal, even asking Gard to implement a nude code into the game, which he refused to do. His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers. From 1995 he was part of the team who designed and developed the original Tomb Raider video game along with the character Lara Croft. He began his career in videogames in 1994 when he was hired by Core Design to work on the game BC Racers.

tomb raider anniversary

Toby Gard was born on 8 June 1972 in Chelmsford, Essex, England. Biography 1990s: From Tomb Raider to Confounding Factor Lara Croft was awarded a Guinness World Record recognizing her as the "most successful human video game heroine". He was part of the team that created fictional female British archaeologist Lara Croft. Toby Gard (born 8 June 1972) is an English video game character designer and consultant.






Tomb raider anniversary